Complex Graphics for Mobile Devices

Arm Mali Technologies have been developed to allow increasingly more complex graphics within the power capacity and thermal limit of mobile devices. All formats provide significant system-wide bandwidth reductions to ensure that end-users are able to experience the latest in graphics quality on any device.  

Graphics Technologies
ASTC
Adaptive Scalable Texture Compression

ASTC technology developed by Arm and AMD has been adopted as an official extension to both the OpenGL® and OpenGL® ES graphics APIs. The ASTC specification includes two profiles: LDR and Full. Both of these are supported on the 2nd generation of Mali-T600 series, the Mali-T700 and Mali-T800 series.

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AFBC
Arm Frame Buffer Compression

AFBC is a lossless image compression protocol and format that addresses the difficulty of creating increasingly complex designs within the thermal limit of a mobile device.

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TE
Transaction Elimination

Transaction Elimination (TE) is a key bandwidth saving feature of the Arm Mali Midgard and BiFrost GPU architecture which allows for significant energy savings on a System on Chip (SoC) level.

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SC
Smart Composition

Smart Composition helps reduce bandwidth while reading in textures during frame composition.

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Talk with an Expert

With any complex software system, it is critical to understand the interworking of different modules and the capabilities of the underlying hardware. If you have any questions about software on Arm-based processors, talk to an Arm expert. 

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