The Mali Texture Compression Tool enables developers to compress textures in order to reduce bandwidth used in the system. This reduces power consumption and increases performance of applications.
Learn how the Mali Texture Compression Tool can help you optimize your graphics application faster.
Mali Graphics Debugger
The Mali Graphics Debugger (MGD) allows developers to trace OpenGL ES, Vulkan, and OpenCL API calls in their application and understand complex frame effects to help identify and resolve issues. Android and Linux Arm-based targets are supported with everything needed to get up and running in minutes.
Arm OpenGL ES Emulator
The OpenGL ES Emulator is a library that maps OpenGL ES API calls to the OpenGL API. Running on a standard PC, the emulator helps development and testing of next generation OpenGL ES applications without requiring a connection to an embedded target.
Mali Offline Compiler
The Mali Offline Compiler is a command line tool that supports compiling all shaders and kernels from OpenGL ES, OpenCL and Vulkan. Being purpose built for Mali, the compiler generates performance statistics for each shader or kernel compiled.