The OpenGL ES Emulator is a library that maps OpenGL ES API calls to the OpenGL API. Running on a standard PC, the emulator helps development and testing of next generation OpenGL ES applications without requiring a connection to an embedded target.
Emulating OpenGL ES on Desktop PC for Android App Development
Use the Emulator for OpenGL ES to speed development and testing of OpenGL ES applications by emulating the applications prior to integration on Android or Arm-based Linux desktops.
Use the Emulator for OpenGL ES to help you optimize your graphics application faster.
Arm Mobile Studio
Dedicated tool suite for game and app developers that helps optimize your games and apps for Arm 64-bit and multicore. Find bottlenecks easily across CPU and GPU for efficient tuning and in turn maximize performance for standalone applications or Unity and Unreal game engines.
Mali Offline Compiler
The Mali Offline Compiler is a command line tool that supports compiling all shaders and kernels from OpenGL ES, OpenCL and Vulkan. Being purpose built for Mali, the compiler generates performance statistics for each shader or kernel compiled.
Mali Texture Compression Tool
The Mali Texture compression tool enables developers to compress textures in order to reduce bandwidth used in the system. This can result in reduced power consumption and superior performance of applications.