The OpenGL ES Emulator is a library that maps OpenGL ES API calls to the OpenGL API. Running on a standard PC, the emulator helps development and testing of next generation OpenGL ES applications without requiring a connection to an embedded target.
Emulating OpenGL ES on Desktop PC for Android App Development
Use the Emulator for OpenGL ES to speed development and testing of OpenGL ES applications by emulating the applications prior to integration on Android or Arm-based Linux desktops.
Use the Emulator for OpenGL ES to help you optimize your graphics application faster.
Mali Graphics Debugger
The Mali Graphics Debugger (MGD) allows developers to trace OpenGL ES, Vulkan, and OpenCL API calls in their application and understand complex frame effects to help identify and resolve issues. Android and Linux Arm-based targets are supported with everything needed to get up and running in minutes.
Mali Offline Compiler
The Mali Offline Compiler is a command line tool that supports compiling all shaders and kernels from OpenGL ES, OpenCL and Vulkan. Being purpose built for Mali, the compiler generates performance statistics for each shader or kernel compiled.
Mali Texture Compression Tool
The Mali Texture compression tool enables developers to compress textures in order to reduce bandwidth used in the system. This can result in reduced power consumption and superior performance of applications.