ARM Mobile VR Leadership Comes to Life at GDC 2016
What: ARM will showcase its leadership in addressing the demands of mobile virtual reality (VR) and provide the latest information on ARM’s support for the recently released Vulkan API at the upcoming Game Developers Conference.
Where: Booth 1624, Game Developers Conference, San Francisco
When: March 14-18, 2016
Who: ARM game and application developers, VR game and headset developers, game engines developers.
Press and analysts interested in a briefing or demonstration session, please contact: firstname.lastname@example.org
Advancing Mobile VR Game Development
ARM has several activities at GDC to showcase its leadership in developing mobile VR games and applications for ARM® Mali™ graphics processors and ARM Cortex® processors including:
- A new release (v1.0) of the VR SDK comprised of APIs, libraries, sample codes and tutorials is available for ARM Mali VR applications on Android.
- A sponsored session with ARM, Unity and VR game developer nDreams that takes a closer look at how high-quality VR graphics can be achieved on mobile devices using Unity’s native VR support. The panel, entitled “Achieving high-quality mobile VR games” will take place Mar. 17 at 10:00 a.m. in West Hall 3022.
- Partners will showcase market-leading VR devices with Mali GPUs at GDC. At the ARM booth, partners from the ARM VR ecosystem will provide exclusive presentations. Along with nDreams, VR platform providers DeePoon and Nibiru will also present.
- Sam Martin’s whitepaper 'Expanding Virtual Horizons - The Future of Mobile VR’ explores the potential and possibilities of mobile VR and is available to download on the ARM Connected Community.
Optimizing Mobile Games for Mali, the World’s No. 1 shipping GPU
Demonstrations and exclusive talks at the ARM booth are among several ways at GDC 2016 to engage with experts on developing for ARM Mali, the world’s No. 1 shipping GPU. A consistent theme will be the new Vulkan API and its role in smashing mobile gaming barriers with ARM GPU technology. In addition to ARM technical leaders and engineers, game developer partners scheduled to present at the booth include Cocos2d-x, Epic Games, GameBench, Perfect World, Tencent Games and Unity. For a full lecture theater schedule see Mali Developer Center.
ARM sponsored sessions include:
- Vulkan on Mobile with Unreal Engine 4 Case Study featuring speakers from ARM, Epic Games and Samsung – Mar. 16 at 9:30 a.m., West Hall 3022
- Optimize your Mobile Games with Practical Case Studies – Mar. 17 at 11:30am, West Hall 2404
Also at the GDC, ARM will demonstrate applications of its real-time global illumination solution, Enlighten. A sponsored session, “Making light work of dynamic large worlds,” will focus on ARM’s work with Ninja Theory to address the challenge of combining global illumination with dynamic effects in the upcoming title “Hellblade.” The session is scheduled for Mar. 16 at 2 p.m. in West Hall 2000. A second session, in collaboration with Allegorithmic, “An end-to-end approach to physically based rendering,” will focus on educating artists on best practice for physically-based shading. The session is scheduled for Mar. 18 at 10 a.m. in West Hall 2020.
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