SIGGRAPH 2012
Venue:
Los Angeles Convention Center
Location:
Los Angeles, CA
Date:
05 August 2012 - 09 August 2012
Room/Booth/Stand:
550
Venue:
Los Angeles Convention Center
Location:
Los Angeles, CA
Date:
05 August 2012 - 09 August 2012
Room/Booth/Stand:
550
ARM is happy to announce their attendance at SIGGRAPH 2012 on booth #550. We will be showcasing Mali GPU’s in action with an amazing array of gaming demos along with our partners, showing you how to create your own winning game titles to run optimally on ARM technology.
ARM Talks
Understanding Mobile Graphics - GPUs and Platforms (SIGGRAPH Mobile Talks)
WEDNESDAY, 8 AUGUST 10:45 AM - 12:15 PM | Los Angeles Convention Center, Room 406AB
Session Chair: Lars Erik Holmquist, Yahoo! Research
10:45-11:30 am Saving the Planet, One Handset at a Time: Designing Low-Power, Low-Bandwidth GPUs
Abstract GPUs for mobile devices have to deliver ever-increasing performance and capability while living within strict power and memory bandwidth limits. This talk explores how these constraints influence the design of mobile GPUs and how applications can exploit GPU features to achieve the best power efficiency and performance.
Thomas Olson- ARM Ltd, Edvard Sorgard-ARM Ltd, Dave Shreiner-ARM Ltd
Desktop Techniques on Your Mobile (Exhibitor Tech Talks)
THURSDAY, 9 AUGUST, 9:45am – 10:45 AM | Los Angeles Convention Center
Abstract This examination of how to get the most out of the ARM Mali GPU covers key tips and tricks used to simulate desktop-level techniques that mastered in an in-house demo called Timbuktu. Attendees gain an understanding of optimizations and techniques around OpenGL ES, details on a Vertex shader technique to simulate tessellation of terrain, and post-processing approximations of bloom and depth of field. Learn how you can use the ARM DS-5 toolchain to analyze performance of applications and optimize for an uncompromised visual experience.
Speaker: Stacy Smith -ARM Ltd
For additional information on SIGGRAPH 2012, please visit the event page.