Real-Time Upscaling With Neural Super Sampling in Unreal Engine
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Follow this hands-on code-along to integrate Neural Super Sampling (NSS) into an Unreal Engine project and get ready for next-generation neural upscaling techniques, offering stunning image quality at a fraction of the GPU workload cost. Using ML extensions for Vulkan, you configure the environment, enable the upscaling plugin, and run a live demo on Arm emulation layers. This setup demonstrates the effects of neural accelerators coming soon to Arm GPUs, removing the need for dedicated neural accelerator hardware.
What you’ll learn:
- How to set up Vulkan SDK and ML emulation layers for NSS
- How to enable and integrate the NSS plugin into Unreal Engine 5.5
- How to configure Vulkan as Unreal’s rendering backend
- How to visualize ML-powered upscaling in real time using NSS technology
Requirements:
- Be on Windows 11
- Have Visual Studio 2022 with Desktop Development with C++ and the .NET Desktop Development installed
- Have Unreal Engine 5.5 installed
- In Unreal, have already created a new 5.5 project, using the Third Person template, with C++ as the project default
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