Designed for visual computing and using innovative tri-pipe architecture, the ARM® Mali™–T622 GPU delivers significant performance improvements over Mali-T604 graphics processors. The second generation Mali-T600 Graphics Processor Unit (GPU) extends API support to include Khronos™ OpenCL™ Full Profile as well as embedded and Microsoft® DirectX®.
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Mali-T622 is the smallest OpenCL 1.1 Full Profile solution, enabling entry level GPU Compute support for the mass market. It brings 50% energy efficiency improvements over first generation Mali-T600 products (Mali-T604). Mali-T622 also supports Renderscript Compute on mass-market phones allowing increased efficiency in processing compute functions such as computational photography and computer vision.
Designed for visual computing and using innovative tri-pipe architecture, the ARM Mali-T622 GPU Compute solution builds upon a track record for high-quality scalable multicore solutions for 2D and 3D graphics. As a member of the Mali-T628 family, it is designed to support key APIs including OpenGL® ES 1.1/2.0/3.0/3.1*, DirectX®11 and OpenCL™ 1.1.
The Mali-T622 scales from one to two cores, it is a complete embedded graphics and GPU Compute acceleration platform and enables the development of advanced user interfaces, gaming capabilities and GPU Compute applications for a wide range of tomorrow’s consumer devices, from smartphones to tablets, from DTV to portable gaming and beyond.
Mali-T622 pipelines provide true IEEE double-precision floating-point math in hardware for Full Profile, as well as Embedded Profile, OpenCL support. Production-quality software support, via a single driver stack for all multicore configurations, provides simplified application porting, system integration and maintenance. Multicore scheduling and performance scaling is fully handled within the graphics system, with no special considerations required from the application developer.
The Job Manager within Mali-T600 Series GPUs offloads task management from the CPU to the GPU and enables seamless load balancing across active shader cores. Through ARM coherency and interconnect technology, compute tasks can conveniently span the CPU and GPU as well as other available compute resources, accessing data more efficiently during shared processing in a heterogeneous system.