16 May 2008
HI OpenGL ES 1.1 Software Tuned For ARM Core HI Corporation has debuted an Open GL ES 1.1 software implementation, “MascotCapsule Renderion”, tuned for running on an ARM Core. The widely used industry standard OpenGL ES is normally not available in budget home electronics and cellular phones as they are not equipped with a graphics accelerator.. With the OpenGL ES compliant 3D graphics software implementation, graphics are not processed by the GPU, but by the main CPU as a software-implemented alternative processor using the processing capacity that has increased significantly in recent years. With this implementation, manufacturers will be able to support the industry standard OpenGL ES without GPU, according to HI. This time HI has developed a high-speed processing software implementation tuned for running on ARM core, which it now sees as a “de facto” standard for the embedded microcomputer market. The implementation is scheduled to be released at the end of May 2008.
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