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The OpenGL ES1.1 compliant Graphics Library from PathPartner has been designed to address the needs of rich 2D/3D UI, real-time 3D map navigation & interactive video game applications on resource constrained embedded devices. The library is optimized for ARM architecture.
Salient features of PathPartner Graphics Library :
Ported on multi-core processors as well as on single core RISC & DSP processors.
Independent of the OS and Window system of the target platform.
Uses the standard EGL APIs for platform specific window-system implementation.
Rich API set to enable rendering of high-quality 2D and 3D graphics on diverse platforms with varying degrees of memory and processing powers
Leverages highly optimized pixel and geometric processing algorithms.
Supports all the necessary features (viz: edge based anti-aliasing algorithms, multi-source lighting options, multi-texturing with mip-maping filtering) for a rich graphical user experience.
Library is flexible enough to allow user selection of certain resource intensive features
The graphics library is available as high level APIs in the form of Java Specification Request (JSRs)