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MascotCapsule® is the world's first 3D software engine to be embedded into a mobile phone.
The engine comes in versions 1 through 4 for use with many different hardware and CPU configurations. It can be used with resource-limited devices as well as high-end ones.
MascotCapsule® is also being used on other kinds of devices such as portable game systems, PDAs, digital cameras, and car navigation systems. No matter what the device is, you can expect a stable, fast and easy to use 3D development platform.
MascotCapsule® has been shipped with a wide range of devices which differ in CPU, memory, screen size, and form factor.
MascotCapsule® can run with or without 3D hardware acceleration. In accelerated environments, the engine will use the OpenGL®ES API to make full use of the capabilities.
Maximum Performance on All Platforms
MascotCapsule® exhibit superior performance not only through Java, but also on native platforms such as BREW, Linux, PalmOS and Symbian.
3D Development Tools
For content developers who use the MascotCapsule® engine, we provide plug-ins for programs such as 3D Studio Max, LightWave, Maya and SoftImage. We also provide a converter, viewer and manuals free of charge. With these tools you will be able to easily develop high quality and high performance contents.
MascotCapsule® is a highly successful 3D engine for mobile content development. It was specifically designed for creating console-quality, high-speed 3D games on main stream mobile phones. Ever since its release, over 60 content providers all over the world have used MascotCapsule® for the development of hundreds of world-class titles that are now downloadable through multiple wireless networks.
The engine is fully compliant with the Mobile 3D Graphics API for J2ME™ (JSR184). As of March 2005, MascotCapsule® has been shipped with over 100 million mobile phones worldwide.