
I. AlexVG
1. Overview
- Technologies for OpenVG/SVG based 2D Vector Graphics
: Software implementation of OpenVG standard
: SVG Tiny 1.1/1.2 player development
: Developed OpenVG Conformance Test Suite for Khronos Group
- Acceleration of 2D Vector Graphics using OpenGL ES or Multimedia H/W
2. Products
a. AlexVG engine
* OpenVG 1.0/1.1 Software Engine
• Fast response, multi-tasking
• Easy to Design and Develop UI
• Very Low Memory Usage
• Various Application
• Easy Porting to Various Platforms
• Adoption to existing application structure
• Better graphics quality
• Supports Flash player
* Passed OpenVG Conformance Test
* Now avaliable on
• HW platform : ARM, Xscale, etc.
• OS : Windows 2000/XP, Linux, WinCE, RTOS, etc.
b. AlexVG forge
* OpenVG software engine running on OpenGL ES HW
• Supports OpenGL 1.5 and above, OpenGL ES 1.1/2.0
• Applications can use 2D and 3D graphics simultaneously
• Lower cost than OpenVG HW
• Higher Performance than AlexVG™ engine
• Accelerates Flash player
* Now available
• on OpenGL ES 1.0: MSM6xxx/7xxx, OMAP 2430
• on OpenGL ES 2.0: Samsung LSI S3C6410, Qualcomm MSM7200
c. AlexVG forma
* OpenVG software engine running on Multimedia HW
* Uses multimedia and DSP HW which has image processing function
• Lower cost than OpenVG HW
• Higher Performance than AlexVG™ engine
• Accelerates Flash player
* Now available
• on MtekVision Maple3
• on TeleChip’s product
• on ST Ericsson’s product
d. AlexVG player
* AlexVG player T110/T120
• SVG Tiny 1.1/1.2 player
- Supports SVG Tiny 1.1
: Shape and Image Drawing, Animation, JPG, PNG
- Supports SVG Tiny 1.2 : Multimedia, micro-DOM
* AlexVG player B110/B120
• SVG Tiny player running on OpenVG engine
- Supports SVG Tiny 1.1/1.2
- Efficient resource usage
- Customer can customize functions (transparency, gradient)
* Features
• Low Memory Use & Small footprint
• Very suitable products to develop info. service programs
• Guarantees outstanding image quality and performance
• Runs on Various Platforms
II. AlexGL
1. AlexGL engine
* 3D graphic software engine based on OpenGL ES 1.1
• Passed OpenGL ES 1.1 Conformance Test
• Support Common/Common Lite profile
– Common Lite profile: fixed point arithmetic
– Common profile: floating point arithmetic
• Support Multi-context
* Available on
• HW Platform: ARM, XScale™, etc.
• OS: Windows 2000/XP/CE/Mobile, Linux, RTOS, Symbian, BREW, etc.