Game Developers Conference (GDC) 2013
Venue:
Moscone Center
Location:
San Francisco, CA
Date:
25 March 2013 - 29 March 2013
Room/Booth/Stand:
Booth # 1124
Venue:
Moscone Center
Location:
San Francisco, CA
Date:
25 March 2013 - 29 March 2013
Room/Booth/Stand:
Booth # 1124

Mali GPUs bring high intensity, seamless user-experiences to the full spectrum of devices including smartphones, tablets, set-top boxes, DTVs and automotive. The Mali Ecosystem team is working with players from all corners of the gaming industry, helping developers to achieve shorter time-to-market and supporting game development through the Mali Developer Center.
Visit the ARM booth #1124 in the North Hall to see ARM Mali GPUs in action. We will be showing a range of gaming demos along with our Partners, showing you how to create your own winning game titles to run optimally on ARM technology.
We will also be participating in the Smartphone & Tablet Games Summit, which takes place on Monday, March 5 and Tuesday, March 6.
Come along to our GDC Conference speaking sessions, taking place on Wednesday, March 27 and Thursday, March 28. Further details will be available soon.
For additional information on Game Developers Conference, please visit the event page.
747 Howard St
San Francsco, CA 94103
WEDNESDAY, MARCH 27TH | |
| MAIN CONFERENCE | |
09:30 – 10:30am Room 3016 | Starting Out with OpenGL® ES 3.0 Games for Mobile Dave Shreiner, Director of Graphics Technology, ARM Jon Kirkham, Senior Software Engineer, ARM |
3:30 – 4:30pm Room 3016 | Accelerate Your Mobile Apps and Games for Android on ARM Matt DuPuy, Staff Software Engineer, ARM |
5:00 – 6:00pm Room 3022 | Integrating CPU and GPU, The ARM Methodology Ian Rickards, Senior Product Manager, ARM Edvard Sørgård, Senior Principal Graphics Architect, ARM |
| IN-BOOTH EDUCATIONAL THEATER – BOOTH 1124 | |
| 10:30 – 11:00am | Optimizing AAA Games for ARM Mobile Platforms Niklas Smedberg, Senior Engine Programmer, Epic Games |
| 11:00 – 11:30am | Game Set and Batch Stacy Smith, Senior Software Engineer, ARM |
| 11:30 – 12:00pm | Stunning Graphics Start with Enlighten™ on ARM Sam Martin, Head of Technology, Geomerics |
| 12:00 – 12:30pm | Debugging OpenGL ES 3.0 Graphics Lorenzo Dal Col, Senior Software Engineer, ARM |
| 12:30 – 1:00pm | PlayJam: GameStick – ARM Technology Powered by PlayJam Sameer Baroover, Head of Games, PlayJam |
| 1:00 – 1:30pm | Accelerate your Android™ for Mobile Games on ARM Matt Du Puy, Software Engineer, ARM |
| 2:00 – 2:30pm | Mobile Gaming and OpenCL™ Jon Kirkham, Senior Software Engineer, ARM |
| 2:30 – 3:00pm | Game On: Bringing 3D Engine Technology to ARM /Android Platforms Colin Barrett, Senior Software Engineer, Havok™ |
| 3:00 – 3:30pm | ASTC: The Future of Texture Compression Tom Olson, Director Graphics Research, ARM |
| 3:30 – 4:00pm | SoftKinetic: Gesture Recognition Middleware on ARM Frederik Windley, Interactive Media Engineer, SoftKinetic® |
| 4:00 – 4:30pm | Analyzing Performance of Mobile Games Stephen Barton, Software Engineer, ARM |
| 4:30 – 5:00pm | Metaio: Augmented Reality Technology Optimized on ARM Trak Lord, Head of US Marketing, Metaio |
THURSDAY, MARCH 28TH | |
MAIN CONFERENCE | |
10:00 – 11:00am Room 3022 | Optimized Effects for Mobile Devices Stacy Smith, Senior Software Engineer, ARM Ed Plowman, Director of Performance Analysis, ARM |
1:00 – 2:00pm Room 3016 | The Future of Mobile Gaming PANEL SESSION Moderator: Jason Della Rocca, Co-founder of Execution Labs Baudouin Corman, Vice President of Publishing, Americas for Gameloft David Helgason, CEO, Unity Dr Chris Doran, Founder & COO, Geomerics Niccolo De Masi, CEO, Glu Jasper Smith, CEO, PlayJam Nizar Romdhane, Director of Ecosystem, ARM |
| IN-BOOTH EDUCATIONAL THEATER – BOOTH 1124 | |
| 10:30 – 11:00am | Marmalade – Build Once and Deploy to any ARM Powered® Device Tim Closs, CTO, Marmalde |
| 11:00 – 11:30am | Mali Developer Resources Jon Kirkham, Senior Software Engineer, ARM |
| 11:30 – 12:00pm | Integrating CPU and GPU, the ARM Methodology Edvard Sørgård, Senior Principal Graphics Architect, ARM |
| 12:00 – 12:30pm | Debugging OpenGL ES 3.0 Graphics Lorenzo Dal Col, Senior Software Engineer, ARM |
| 12:30 – 1:00pm | PlayJam: GameStick – ARM Technology Powered by PlayJam Sameer Baroover, Head of Games, PlayJam |
| 1:00 – 1:30pm | Accelerate your Android™ for Mobile Games on ARM Matt Du Puy, Software Engineer, ARM |
| 2:00 – 2:30pm | Nothing But Static Stacy Smith, Senior Software Engineer, ARM |
| 2:30 – 3:00pm | Game On: Bringing 3D Engine Technology to ARM /Android Platforms Colin Barrett, Senior Software Engineer, Havok™ |
| 3:00 – 3:30pm | Mobile Gaming and OpenCL™ Jon Kirkham, Senior Software Engineer, ARM |
| 3:30 – 4:00pm | SoftKinetic: Gesture Recognition Middleware on ARM Frederik Windley, Interactive Media Engineer, SoftKinetic® |
| 4:00 – 4:30pm | Starting out with OpenGL ES 3.0 Jon Kirkham, Senior Software Engineer, ARM |
| 4:30 – 5:00pm | Metaio: Augmented Reality Technology Optimized on ARM Trak Lord, Head of US Marketing, Metaio |
FRIDAY, MARCH 29TH | |
| IN-BOOTH EDUCATIONAL THEATER – BOOTH 1124 | |
| 10:30 – 11:00am | Marmalade – Build Once and Deploy to any ARM Powered® Device Tim Closs, CTO, Marmalde |
| 11:00 – 11:30am | Game Set and Batch Stacy Smith, Senior Software Engineer, ARM |
| 11:30 – 12:00pm | Geomerics: Stunning Graphics Start with Enlighten™ on ARM Sam Martin, Head of Technology, Geomerics |
| 12:00 – 12:30pm | Nothing But Static Stacy Smith, Senior Software Engineer, ARM |
| 12:30 – 1:00pm | Analyzing Performance of Mobile Games Stephen Barton, Software Engineer, ARM |
| 1:00 – 1:30pm | Mali Developer Resources Jon Kirkham, Senior Software Engineer, ARM |