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2014 ARM Technology Conference Multimedia Applications

Venue:

台北喜來登飯店B2 F 祿廳

Location:

Taipei

Date:

01 July 2014

Room/Booth/Stand:

 


2014 ARM 多媒體應用技術研討會

多媒體應用的逐步普及驅動了各類裝置的圖形處理技術演進,同時,熱門的3D立體影像、4K2K超高解析度影片、擴增實境應用的遊戲等話題也將把現有的視覺展示帶往更高層次的體驗,這些都促使了現今消費者對於智慧手機、平板電腦、乃至電視等設備所提供的視覺條件要求越來越高,並間接帶動了下一代移動與家居應用的SoC演變。
究竟下一波符合多媒體應用的SoC將會如何演變?
設備製造商如何通過中端主流裝置,提供消費者所需的多媒體應用支援,藉以強化使用體驗?
公司裡的開發人員要從何獲得最完整的生態系統資源與豐富的開發工具,以縮短開發時間並為公司降低成本?
而行動市場上熱門的64位元話題,是否會牽動圖形處理器的發展與應用?
這些疑問都將在7月1日ARM舉辦的多媒體應用技術研討會獲得解答。會中我們將邀請來自ARM總部的技術專家,分享未來多媒體應用的下一步與64位元的發展,同時多位來自產業合作夥伴也將帶來精采的演講,包括著名的遊戲開發引擎公司Cocos2D、著名光引擎技術的Geomerics、影像編輯處理軟體公司ArcSoft、手勢辨識領域的領導供應商Eyesight、以及多家以ARM Mali GPU Compute為基礎的各式應用開發商,精彩內容,千萬不能錯過!

本活動採取網上報名方式,詳情請查看“報名註冊”。報名者經主辦單位審核通過後,會以電子郵件確認報名成功,並於活動一周前開始發送確認函,活動當天請憑序號辦理免費入場。
研討會席位有限,敬請從速報名。


Time Length Agenda
08:40-09:20 40 Registration
09:20-10:00 40 Trends in Rich, Affordable Multimedia
Dennis Laudick, VP Partner Marketing, MPG, ARM
10:00-10:40 40 Building the future of 64 bit computing with ARMv8-A
Ian Symthe, Director of Marketing Programs, CPG, ARM
10:40-11:00 20 Break / Booth Visit
11:00-11:30 30 Enabling a Richer Multimedia Experience with GPU Compute
Roberto Mijat, Visual Computing Marketing Manager, MPG, ARM
11:30-12:00 30 Opportunities and Challenges in Programmable Media Decoding for next generation TVs and STBs
Dr. Sriram Sethuraman, Director Home Segment Marketing, Ittiam
12:00-13:20 80 Lunch / Booth Visit
Time Length Ecosystem Track Time Length Technical Track
13:20-13:50 30 User Awareness based on computer vision accelerated by ARM Mali
Thomas Li, Regional Director-Asia, Eyesight
13:20-14:00 40 Optimizing Mobile Games with ARM
Solo Chang, Staff Applications Engineer, ARM
13:50-14:20 30 Geometrics Brings the Console Game Real-time Global Illumination to Mobile
Leon Zhang, APAC Ecosystem Marketing Manager, MPG, ARM
14:00-14:50 50 Mali Performance Analysis and Optimization
Eason Tang, Staff Applications Engineer, ARM
14:20-14:50 30 WebGL:v1.0 to v2.0
Chia-Jung Hung, Gfx Engineer of Firefox OS, Mozilla
14:50-15:20 30 Break / Booth Visit
15:20-15:50 30 Image processing using GPU Computing on Mali
Jack Liu, Sr. RD Manager, Arcsoft
15:20-16:05 45 Getting the Most Out of OpenGL® ES
Solo Chang, Staff Applications Engineer, ARM
15:50-16:20 30 Cocos2d-x, Not Only for Game
Hao Wu, Technical Director, Cocos2D
16:05-16:50 45 ASTC Does It
Eason Tang, Staff Applications Engineer, ARM
16:20-16:50 30 Gender-based Real-time Face Beautifier using RenderScript
Ji Chen, General Manager of Multimedia Division, Thundersoft
16:50-17:00 10 Lucky draw / Show ends

*主辦單位得保留變更研討會議程及講者之權利,若有任何未盡事宜,主辦單位亦保有隨時補充、說明、修改之權利




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